/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "gamePCH.h"
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "GossipDef.h"
#include "World.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "BigNumber.h"
#include "SHA1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include "zlib.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "Battleground.h"
#include "OutdoorPvP.h"
#include "Pet.h"
#include "SocialMgr.h"
#include "CellImpl.h"
#include "AccountMgr.h"
#include "Vehicle.h"
#include "CreatureAI.h"
#include "DBCEnums.h"
#include "ScriptMgr.h"
#include "MapManager.h"
#include "InstanceScript.h"
#include "LFGMgr.h"
#include "GameObjectAI.h"
#include "Group.h"

void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: Recvd CMSG_REPOP_REQUEST Message");

	recv_data.read_skip<uint8>();

	if (GetPlayer()->isAlive()
			|| GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
		return;

	// the world update order is sessions, players, creatures
	// the netcode runs in parallel with all of these
	// creatures can kill players
	// so if the server is lagging enough the player can
	// release spirit after he's killed but before he is updated
	if (GetPlayer()->getDeathState() == JUST_DIED) {
		sLog->outDebug(
				LOG_FILTER_NETWORKIO,
				"HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
				GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
		GetPlayer()->KillPlayer();
	}

	//this is spirit release confirm?
	GetPlayer()->RemovePet(NULL, PET_SLOT_ACTUAL_PET_SLOT, true);
	GetPlayer()->BuildPlayerRepop();
	GetPlayer()->RepopAtGraveyard();
}

void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");

	uint32 gossipListId;
	uint32 menuId;
	uint64 guid;
	std::string code = "";

	recv_data >> guid >> menuId >> gossipListId;

	if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId)) {
		// recheck
		sLog->outBasic("reading string");
		recv_data >> code;
		sLog->outBasic("string read: %s", code.c_str());
	}

	Creature *unit = NULL;
	GameObject *go = NULL;
	if (IS_CRE_OR_VEH_GUID(guid)) {
		unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
		if (!unit) {
			sLog->outDebug(
					LOG_FILTER_NETWORKIO,
					"WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.",
					uint32(GUID_LOPART(guid)));
			return;
		}
	} else if (IS_GAMEOBJECT_GUID(guid)) {
		go = _player->GetMap()->GetGameObject(guid);
		if (!go) {
			sLog->outDebug(
					LOG_FILTER_NETWORKIO,
					"WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.",
					uint32(GUID_LOPART(guid)));
			return;
		}
	} else {
		sLog->outDebug(
				LOG_FILTER_NETWORKIO,
				"WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.",
				uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
		return;
	}

	// remove fake death
	if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
		GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

	if ((unit && unit->GetCreatureInfo()->ScriptID != unit->LastUsedScriptID)
			|| (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) {
		sLog->outDebug(
				LOG_FILTER_NETWORKIO,
				"WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
		if (unit)
			unit->LastUsedScriptID = unit->GetCreatureInfo()->ScriptID;
		if (go)
			go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
		_player->PlayerTalkClass->CloseGossip();
		return;
	}
	if (!code.empty()) {
		if (unit) {
			unit->AI()->sGossipSelectCode(_player, menuId, gossipListId,
					code.c_str());
			if (!sScriptMgr->OnGossipSelectCode(_player, unit,
					_player->PlayerTalkClass->GossipOptionSender(gossipListId),
					_player->PlayerTalkClass->GossipOptionAction(gossipListId),
					code.c_str()))
				_player->OnGossipSelect(unit, gossipListId, menuId);
		} else {
			go->AI()->GossipSelectCode(_player, menuId, gossipListId,
					code.c_str());
			sScriptMgr->OnGossipSelectCode(_player, go,
					_player->PlayerTalkClass->GossipOptionSender(gossipListId),
					_player->PlayerTalkClass->GossipOptionAction(gossipListId),
					code.c_str());
		}
	} else {
		if (unit) {
			unit->AI()->sGossipSelect(_player, menuId, gossipListId);
			if (!sScriptMgr->OnGossipSelect(_player, unit,
					_player->PlayerTalkClass->GossipOptionSender(gossipListId),
					_player->PlayerTalkClass->GossipOptionAction(gossipListId)))
				_player->OnGossipSelect(unit, gossipListId, menuId);
		} else {
			go->AI()->GossipSelect(_player, menuId, gossipListId);
			sScriptMgr->OnGossipSelect(_player, go,
					_player->PlayerTalkClass->GossipOptionSender(gossipListId),
					_player->PlayerTalkClass->GossipOptionAction(gossipListId));
		}
	}
}

void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
	//recv_data.hexlike();

			uint32 matchcount = 0;

			uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
	uint32 zoneids[10]; // 10 is client limit
	std::string player_name, guild_name;

	recv_data >> level_min;// maximal player level, default 0
	recv_data >> level_max;// minimal player level, default 100 (MAX_LEVEL)
	recv_data >> player_name;// player name, case sensitive...

	recv_data >> guild_name;// guild name, case sensitive...

	recv_data >> racemask;// race mask
	recv_data >> classmask;// class mask
	recv_data >> zones_count;// zones count, client limit = 10 (2.0.10)

	if (zones_count > 10)
	return;// can't be received from real client or broken packet

	for (uint32 i = 0; i < zones_count; ++i)
	{
		uint32 temp;
		recv_data >> temp; // zone id, 0 if zone is unknown...
		zoneids[i] = temp;
		sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
	}

	recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)

	if (str_count > 4)
	return;// can't be received from real client or broken packet

	sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);

	std::wstring str[4];// 4 is client limit
	for (uint32 i = 0; i < str_count; ++i)
	{
		std::string temp;
		recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?

		if (!Utf8toWStr(temp, str[i]))
		continue;

		wstrToLower(str[i]);

		sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
	}

	std::wstring wplayer_name;
	std::wstring wguild_name;
	if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
	return;
	wstrToLower(wplayer_name);
	wstrToLower(wguild_name);

	// client send in case not set max level value 100 but Trinity supports 255 max level,
	// update it to show GMs with characters after 100 level
	if (level_max >= MAX_LEVEL)
	level_max = STRONG_MAX_LEVEL;

	uint32 team = _player->GetTeam();
	uint32 security = GetSecurity();
	bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
	uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
	uint32 displaycount = 0;

	WorldPacket data(SMSG_WHO, 50);// guess size
	data << uint32(matchcount);// placeholder, count of players matching criteria
	data << uint32(displaycount);// placeholder, count of players displayed

	ACE_GUARD(ACE_Thread_Mutex, g, *HashMapHolder<Player>::GetLock());
	HashMapHolder<Player>::MapType& m = sObjectAccessor->GetPlayers();
	for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
	{
		if (security == SEC_PLAYER)
		{
			// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
			if (itr->second->GetTeam() != team && !allowTwoSideWhoList)
			continue;

			// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
			if ((itr->second->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)))
			continue;
		}

		//do not process players which are not in world
		if (!(itr->second->IsInWorld()))
		continue;

		// check if target is globally visible for player
		if (!(itr->second->IsVisibleGloballyFor(_player)))
		continue;

		// check if target's level is in level range
		uint8 lvl = itr->second->getLevel();
		if (lvl < level_min || lvl > level_max)
		continue;

		// check if class matches classmask
		uint32 class_ = itr->second->getClass();
		if (!(classmask & (1 << class_)))
		continue;

		// check if race matches racemask
		uint32 race = itr->second->getRace();
		if (!(racemask & (1 << race)))
		continue;

		uint32 pzoneid = itr->second->GetZoneId();
		uint8 gender = itr->second->getGender();

		bool z_show = true;
		for (uint32 i = 0; i < zones_count; ++i)
		{
			if (zoneids[i] == pzoneid)
			{
				z_show = true;
				break;
			}

			z_show = false;
		}
		if (!z_show)
		continue;

		std::string pname = itr->second->GetName();
		std::wstring wpname;
		if (!Utf8toWStr(pname, wpname))
		continue;
		wstrToLower(wpname);

		if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
		continue;

		std::string gname = sObjectMgr->GetGuildNameById(itr->second->GetGuildId());
		std::wstring wgname;
		if (!Utf8toWStr(gname, wgname))
		continue;
		wstrToLower(wgname);

		if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
		continue;

		std::string aname;
		if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
		aname = areaEntry->area_name;

		bool s_show = true;
		for (uint32 i = 0; i < str_count; ++i)
		{
			if (!str[i].empty())
			{
				if (wgname.find(str[i]) != std::wstring::npos ||
						wpname.find(str[i]) != std::wstring::npos ||
						Utf8FitTo(aname, str[i]))
				{
					s_show = true;
					break;
				}
				s_show = false;
			}
		}
		if (!s_show)
		continue;

		// 49 is maximum player count sent to client - can be overridden
		// through config, but is unstable
		if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
		continue;

		data << pname;// player name
		data << gname;// guild name
		data << uint32(lvl);// player level
		data << uint32(class_);// player class
		data << uint32(race);// player race
		data << uint8(gender);// player gender
		data << uint32(pzoneid);// player zone id

		++displaycount;
	}

	data.put(0, displaycount); // insert right count, count displayed
	data.put(4, matchcount);// insert right count, count of matches

	SendPacket(&data);
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
}

void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) {
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u",
			GetSecurity());

	if (uint64 lguid = GetPlayer()->GetLootGUID())
		DoLootRelease(lguid);

	uint8 reason = 0;

	if (GetPlayer()->isInCombat())
		reason = 1;
	else if (GetPlayer()->m_movementInfo.HasMovementFlag(
			MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
		reason = 3; // is jumping or falling
	else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
		reason = 2; // FIXME - Need the correct value

	if (reason) {
		WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
		data << uint8(reason);
		data << uint32(0);
		SendPacket(&data);
		LogoutRequest(0);
		return;
	}

	//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
	if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)
			|| GetPlayer()->isInFlight()
			|| GetSecurity()
					>= AccountTypes(sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))) {
		WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
		data << uint8(0);
		data << uint32(16777216);
		SendPacket(&data);
		LogoutPlayer(true);
		return;
	}

	// not set flags if player can't free move to prevent lost state at logout cancel
	if (GetPlayer()->CanFreeMove()) {
		GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);

		WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8 + 4)); // guess size
		data.append(GetPlayer()->GetPackGUID());
		data << (uint32) 2;
		SendPacket(&data);
		GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
	}

	WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
	data << uint8(0);
	data << uint32(0);
	SendPacket(&data);
	LogoutRequest(time(NULL));}

void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/) {
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
}

void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) {
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: Recvd CMSG_LOGOUT_CANCEL Message");

	LogoutRequest(0);

	WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
	SendPacket(&data);

	// not remove flags if can't free move - its not set in Logout request code.
	if (GetPlayer()->CanFreeMove()) {
		//!we can move again
		data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size
		data.append(GetPlayer()->GetPackGUID());
		data << uint32(0);
		SendPacket(&data);

		//! Stand Up
		GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);

		//! DISABLE_ROTATE
		GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
	}

	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message");
}

void WorldSession::HandleTogglePvP(WorldPacket & recv_data) {
	// this opcode can be used in two ways: Either set explicit new status or toggle old status
	if (recv_data.size() == 1) {
		bool newPvPStatus;
		recv_data >> newPvPStatus;
		GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP,
				newPvPStatus);
		GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER,
				!newPvPStatus);
	} else {
		GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
		GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
	}

	if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) {
		if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
			GetPlayer()->UpdatePvP(true, true);
	} else {
		if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
			GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
	}

	//if (OutdoorPvP * pvp = _player->GetOutdoorPvP())
	//    pvp->HandlePlayerActivityChanged(_player);
}

void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data) {
	uint32 newZone;
	recv_data >> newZone;

	sLog->outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);

	// use server size data
			uint32 newzone, newarea
	;
	GetPlayer()->GetZoneAndAreaId(newzone, newarea);
	GetPlayer()->UpdateZone(newzone, newarea);
	//GetPlayer()->SendInitWorldStates(true, newZone);
}

void WorldSession::HandleSetTargetOpcode(WorldPacket & recv_data) {
	uint64 guid;
	recv_data >> guid;

	_player->SetUInt32Value(UNIT_FIELD_TARGET, uint32(guid));

	// update reputation list if need
	Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
	if (!unit)
		return;

	if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
		_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}

void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data) {
	uint64 guid;
	recv_data >> guid;

	_player->SetSelection(guid);

	// update reputation list if need
	Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
	if (!unit)
		return;

	if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
		_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}

void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) {
	// sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
	uint32 animstate;
	recv_data >> animstate;

	_player->SetStandState(animstate);
}

void WorldSession::HandleContactListOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST");
	uint32 mask;
	recv_data >> mask;
	sLog->outDebug(LOG_FILTER_NETWORKIO, "mask value is %u", mask);
	_player->GetSocial()->SendSocialList(_player, mask);
}

void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");

	std::string friendName = GetArkCoreString(LANG_FRIEND_IGNORE_UNKNOWN);
	std::string friendNote;

	recv_data >> friendName;

	recv_data >> friendNote;

	if (!normalizePlayerName(friendName))
		return;

	CharacterDatabase.EscapeString(friendName); // prevent SQL injection - normal name don't must changed by this call

	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
			GetPlayer()->GetName(), friendName.c_str());

	m_addFriendCallback.SetParam(friendNote);
	m_addFriendCallback.SetFutureResult(
			CharacterDatabase.AsyncPQuery(
					"SELECT guid, race, account FROM characters WHERE name = '%s'",
					friendName.c_str()));
}

void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult result,
		std::string friendNote) {
	if (!GetPlayer())
		return;

	uint64 friendGuid;
	uint32 friendAcctid;
	uint32 team;
	FriendsResult friendResult;

	friendResult = FRIEND_NOT_FOUND;
	friendGuid = 0;

	if (result) {
		friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
		team = Player::TeamForRace((*result)[1].GetUInt8());
		friendAcctid = (*result)[2].GetUInt32();

		if (GetSecurity() >= SEC_MODERATOR
				|| sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND)
				|| sAccountMgr->GetSecurity(friendAcctid, realmID)
						< SEC_MODERATOR) {
			if (friendGuid) {
				if (friendGuid == GetPlayer()->GetGUID())
					friendResult = FRIEND_SELF;
				else if (GetPlayer()->GetTeam() != team
						&& !sWorld->getBoolConfig(
								CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND)
						&& GetSecurity() < SEC_GAMEMASTER)
					friendResult = FRIEND_ENEMY;
				else if (GetPlayer()->GetSocial()->HasFriend(
						GUID_LOPART(friendGuid)))
					friendResult = FRIEND_ALREADY;
				else {
					Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
					if (pFriend && pFriend->IsInWorld()
							&& pFriend->IsVisibleGloballyFor(GetPlayer()))
						friendResult = FRIEND_ADDED_ONLINE;
					else
						friendResult = FRIEND_ADDED_OFFLINE;
					if (!GetPlayer()->GetSocial()->AddToSocialList(
							GUID_LOPART(friendGuid), false)) {
						friendResult = FRIEND_LIST_FULL;
						sLog->outDebug(LOG_FILTER_NETWORKIO,
								"WORLD: %s's friend list is full.",
								GetPlayer()->GetName());
					}
				}
				GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid),
						friendNote);
			}
		}
	}

	sSocialMgr->SendFriendStatus(GetPlayer(), friendResult,
			GUID_LOPART(friendGuid), false);

	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}

void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) {
	uint64 FriendGUID;

	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");

	recv_data >> FriendGUID;

	_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);

	sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED,
			GUID_LOPART(FriendGUID), false);

	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}

void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");

	std::string IgnoreName = GetArkCoreString(LANG_FRIEND_IGNORE_UNKNOWN);

	recv_data >> IgnoreName;

	if (!normalizePlayerName(IgnoreName))
		return;

	CharacterDatabase.EscapeString(IgnoreName); // prevent SQL injection - normal name don't must changed by this call

	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
			GetPlayer()->GetName(), IgnoreName.c_str());

	m_addIgnoreCallback = CharacterDatabase.AsyncPQuery(
			"SELECT guid FROM characters WHERE name = '%s'",
			IgnoreName.c_str());
}

void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result) {
	if (!GetPlayer())
		return;

	uint64 IgnoreGuid;
	FriendsResult ignoreResult;

	ignoreResult = FRIEND_IGNORE_NOT_FOUND;
	IgnoreGuid = 0;

	if (result) {
		IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);

		if (IgnoreGuid) {
			if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
				ignoreResult = FRIEND_IGNORE_SELF;
			else if (GetPlayer()->GetSocial()->HasIgnore(
					GUID_LOPART(IgnoreGuid)))
				ignoreResult = FRIEND_IGNORE_ALREADY;
			else {
				ignoreResult = FRIEND_IGNORE_ADDED;

				// ignore list full
				if (!GetPlayer()->GetSocial()->AddToSocialList(
						GUID_LOPART(IgnoreGuid), true))
					ignoreResult = FRIEND_IGNORE_FULL;
			}
		}
	}

	sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult,
			GUID_LOPART(IgnoreGuid), false);

	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}

void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) {
	uint64 IgnoreGUID;

	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");

	recv_data >> IgnoreGUID;

	_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);

	sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED,
			GUID_LOPART(IgnoreGUID), false);

	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}

void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
	uint64 guid;
	std::string note;
	recv_data >> guid >> note;
	_player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
}

void WorldSession::HandleBugOpcode(WorldPacket & recv_data) {
	uint32 suggestion, contentlen, typelen;
	std::string content, type;

	recv_data >> suggestion >> contentlen >> content;

	recv_data >> typelen >> type;

	if (suggestion == 0)
		sLog->outDebug(LOG_FILTER_NETWORKIO,
				"WORLD: Received CMSG_BUG [Bug Report]");
	else
		sLog->outDebug(LOG_FILTER_NETWORKIO,
				"WORLD: Received CMSG_BUG [Suggestion]");

	sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str());
	sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str());

	CharacterDatabase.EscapeString(type);
	CharacterDatabase.EscapeString(content);
	CharacterDatabase.PExecute(
			"INSERT INTO bugreport (type, content) VALUES('%s', '%s')",
			type.c_str(), content.c_str());
}

void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) {
	sLog->outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");

	uint64 guid;
	recv_data >> guid;

	if (GetPlayer()->isAlive())
		return;

	// do not allow corpse reclaim in arena
	if (GetPlayer()->InArena())
		return;

	// body not released yet
	if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
		return;

	Corpse *corpse = GetPlayer()->GetCorpse();

	if (!corpse)
		return;

	// prevent resurrect before 30-sec delay after body release not finished
	if (time_t(
			corpse->GetGhostTime()
					+ GetPlayer()->GetCorpseReclaimDelay(
							corpse->GetType() == CORPSE_RESURRECTABLE_PVP))
			> time_t(time(NULL)))
		return;

	if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
		return;

	// resurrect
	GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleground() ? 1.0f : 0.5f);

	// spawn bones
	GetPlayer()->SpawnCorpseBones();
}

void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) {
	sLog->outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");

	uint64 guid;
	uint8 status;
	recv_data >> guid;
	recv_data >> status;

	if (GetPlayer()->isAlive())
		return;

	if (status == 0) {
		GetPlayer()->clearResurrectRequestData(); // reject
		return;
	}

	if (!GetPlayer()->isRessurectRequestedBy(guid))
		return;

	GetPlayer()->ResurectUsingRequestData();
}

void WorldSession::SendAreaTriggerMessage(const char* Text, ...) {
	va_list ap;
	char szStr[1024];
	szStr[0] = '\0';

	va_start(ap, Text);
	vsnprintf(szStr, 1024, Text, ap);
	va_end(ap);

	uint32 length = strlen(szStr) + 1;
	WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
	data << length;
	data << szStr;
	SendPacket(&data);
}

void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AREATRIGGER");

	uint32 Trigger_ID;

	recv_data >> Trigger_ID;
	sLog->outDebug(LOG_FILTER_NETWORKIO, "Trigger ID:%u", Trigger_ID);

	if (GetPlayer()->isInFlight()) {
		sLog->outDebug(LOG_FILTER_NETWORKIO,
				"Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
				GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
		return;
	}

	AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
	if (!atEntry) {
		sLog->outDebug(
				LOG_FILTER_NETWORKIO,
				"Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
				GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), Trigger_ID);
		return;
	}

	if (GetPlayer()->GetMapId() != atEntry->mapid) {
		sLog->outDebug(
				LOG_FILTER_NETWORKIO,
				"Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
				GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(),
				GetPlayer()->GetGUIDLow(), Trigger_ID);
		return;
	}

	// delta is safe radius
	const float delta = 5.0f;
	// check if player in the range of areatrigger
	Player* pl = GetPlayer();

	if (atEntry->radius > 0) {
		// if we have radius check it
		float dist = pl->GetDistance(atEntry->x, atEntry->y, atEntry->z);
		if (dist > atEntry->radius + delta) {
			sLog->outDebug(
					LOG_FILTER_NETWORKIO,
					"Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
					pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist,
					Trigger_ID);
			return;
		}
	} else {
		// we have only extent

		// rotate the players position instead of rotating the whole cube, that way we can make a simplified
		// is-in-cube check and we have to calculate only one point instead of 4

		// 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
		double rotation = 2 * M_PI - atEntry->box_orientation;
		double sinVal = sin(rotation);
		double cosVal = cos(rotation);

		float playerBoxDistX = pl->GetPositionX() - atEntry->x;
		float playerBoxDistY = pl->GetPositionY() - atEntry->y;

		float rotPlayerX = (float) (atEntry->x + playerBoxDistX * cosVal
				- playerBoxDistY * sinVal);
		float rotPlayerY = (float) (atEntry->y + playerBoxDistY * cosVal
				+ playerBoxDistX * sinVal);

		// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
		float dz = pl->GetPositionZ() - atEntry->z;
		float dx = rotPlayerX - atEntry->x;
		float dy = rotPlayerY - atEntry->y;
		if ((fabs(dx) > atEntry->box_x / 2 + delta)
				|| (fabs(dy) > atEntry->box_y / 2 + delta)
				|| (fabs(dz) > atEntry->box_z / 2 + delta)) {
			sLog->outDebug(
					LOG_FILTER_NETWORKIO,
					"Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
					pl->GetName(), pl->GetGUIDLow(), atEntry->box_x / 2,
					atEntry->box_y / 2, atEntry->box_z / 2, rotPlayerX,
					rotPlayerY, dz, Trigger_ID);
			return;
		}
	}

	if (sScriptMgr->OnAreaTrigger(GetPlayer(), atEntry))
		return;

	uint32 quest_id = sObjectMgr->GetQuestForAreaTrigger(Trigger_ID);
	if (quest_id && GetPlayer()->isAlive()
			&& GetPlayer()->IsActiveQuest(quest_id)) {
		Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
		if (pQuest) {
			if (GetPlayer()->GetQuestStatus(quest_id)
					== QUEST_STATUS_INCOMPLETE)
				GetPlayer()->AreaExploredOrEventHappens(quest_id);
		}
	}

	if (GetPlayer()->GetMap()->IsDungeon()) {
		uint32 QuestStartId = sObjectMgr->GetQuestStartForAreaTrigger(
				Trigger_ID);
		Quest const* pQuest = sObjectMgr->GetQuestTemplate(QuestStartId);

		if (pQuest && (!GetPlayer()->IsActiveQuest(pQuest->GetQuestId()))
				&& (GetPlayer()->GetQuestStatus(pQuest->GetQuestId())
						!= QUEST_STATUS_COMPLETE)) {
			if (GetPlayer()->CanTakeQuest(pQuest, true)) {
				GetPlayer()->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest,
						GetPlayer()->GetGUID(), true);
			}
		}
	}
	if (sObjectMgr->IsTavernAreaTrigger(Trigger_ID)) {
		// set resting flag we are in the inn
		GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
		GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x,
				atEntry->y, atEntry->z);
		GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);

		if (sWorld->IsFFAPvPRealm())
			GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1,
					UNIT_BYTE2_FLAG_FFA_PVP);

		return;
	}

	if (GetPlayer()->InBattleground()) {
		Battleground* bg = GetPlayer()->GetBattleground();
		if (bg)
			if (bg->GetStatus() == STATUS_IN_PROGRESS)
				bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);

		return;
	}

	if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP()) {
		if (pvp->HandleAreaTrigger(_player, Trigger_ID))
			return;
	}

	// NULL if all values default (non teleport trigger)
	AreaTrigger const* at = sObjectMgr->GetAreaTrigger(Trigger_ID);
	if (!at)
		return;

	// Check only if target map != current player's map
	// check if player can enter instance : instance not full, and raid instance not in encounter fight
	//if (GetPlayer()->GetMapId() != at->target_mapId && !sMapMgr->CanPlayerEnter(at->target_mapId, GetPlayer(), false))
	//    return;

	// Check if we are in LfgGroup and trying to get out the dungeon
	if (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->isLFGGroup()
			&& GetPlayer()->GetMap()->IsDungeon()
			&& at->target_mapId != GetPlayer()->GetMapId())
		GetPlayer()->TeleportToBGEntryPoint();
	else
		GetPlayer()->TeleportTo(at->target_mapId, at->target_X, at->target_Y,
				at->target_Z, at->target_Orientation,
				TELE_TO_NOT_LEAVE_TRANSPORT);
}

void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) {
	sLog->outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");

	uint32 type, timestamp, decompressedSize;
	recv_data >> type >> timestamp >> decompressedSize;

	sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);

	if (type > NUM_ACCOUNT_DATA_TYPES)
	return;

	if (decompressedSize == 0) // erase
	{
		SetAccountData(AccountDataType(type), 0, "");

		WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
		data << uint32(type);
		data << uint32(0);
		SendPacket(&data);

		return;
	}

	if (decompressedSize > 0xFFFF)
	{
		recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
		sLog->outError("UAD: Account data packet too big, size %u", decompressedSize);
		return;
	}

	ByteBuffer dest;
	dest.resize(decompressedSize);

	uLongf realSize = decompressedSize;
	if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
	{
		recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
		sLog->outError("UAD: Failed to decompress account data");
		return;
	}

	recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos())

	std::string adata;
	dest >> adata;

	SetAccountData(AccountDataType(type), timestamp, adata);

	WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
	data << uint32(type);
	data << uint32(0);
	SendPacket(&data);
}

void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) {
	sLog->outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");

	uint32 type;
	recv_data >> type;

	sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type);

	if (type > NUM_ACCOUNT_DATA_TYPES)
		return;

	AccountData *adata = GetAccountData(AccountDataType(type));

	uint32 size = adata->Data.size();

	uLongf destSize = compressBound(size);

	ByteBuffer dest;
	dest.resize(destSize);

	if (size
			&& compress(const_cast<uint8*>(dest.contents()), &destSize,
					(uint8*) adata->Data.c_str(), size) != Z_OK) {
		sLog->outDebug(LOG_FILTER_NETWORKIO,
				"RAD: Failed to compress account data");
		return;
	}

	dest.resize(destSize);

	WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
	data << uint64(_player ? _player->GetGUID() : 0); // player guid
	data << uint32(type); // type (0-7)
	data << uint32(adata->Time); // unix time
	data << uint32(size); // decompressed length
	data.append(dest); // compressed data
	SendPacket(&data);
}

void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: Received CMSG_SET_ACTION_BUTTON");
	uint8 button;
	uint32 packetData;
	recv_data >> button >> packetData;

	uint32 action = ACTION_BUTTON_ACTION(packetData);
	uint8 type = ACTION_BUTTON_TYPE(packetData);

	sLog->outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
	if (!packetData) {
		sLog->outDetail("MISC: Remove action from button %u", button);
		GetPlayer()->removeActionButton(button);
	} else {
		switch (type) {
		case ACTION_BUTTON_MACRO:
		case ACTION_BUTTON_CMACRO:
			sLog->outDetail("MISC: Added Macro %u into button %u", action,
					button);
			break;
		case ACTION_BUTTON_EQSET:
			sLog->outDetail("MISC: Added EquipmentSet %u into button %u",
					action, button);
			break;
		case ACTION_BUTTON_SPELL:
			sLog->outDetail("MISC: Added Spell %u into button %u", action,
					button);
			break;
		case ACTION_BUTTON_ITEM:
			sLog->outDetail("MISC: Added Item %u into button %u", action,
					button);
			break;
		default:
			sLog->outError(
					"MISC: Unknown action button type %u for action %u into button %u",
					type, action, button);
			return;
		}
		GetPlayer()->addActionButton(button, action, type);
	}
}

void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/) {
	sLog->outStaticDebug("WORLD: Player is watching cinema");
}

void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/) {
	sLog->outStaticDebug("WORLD: Which movie to play");
}

void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) {
	/*  WorldSession::Update(getMSTime());*/
	sLog->outStaticDebug("WORLD: Time Lag/Synchronization Resent/Update");

	uint64 guid;
	recv_data.readPackGUID(guid);
	recv_data.read_skip<uint32>();
	/*
	 uint64 guid;
	 uint32 time_skipped;
	 recv_data >> guid;
	 recv_data >> time_skipped;
	 sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_TIME_SKIPPED");

	 /// TODO
	 must be need use in Trinity
	 We substract server Lags to move time (AntiLags)
	 for exmaple
	 GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
	 */
}

void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data) {
	sLog->outStaticDebug("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");

	// no used
	recv_data.rpos(recv_data.wpos()); // prevent warnings spam
}

void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) {
	// no used
	recv_data.rpos(recv_data.wpos()); // prevent warnings spam
			/*
			 uint64 guid;
			 recv_data >> guid;

			 // now can skip not our packet
			 if (_player->GetGUID() != guid)
			 {
			 recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
			 return;
			 }

			 sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");

			 recv_data.read_skip<uint32>();                          // unk

			 MovementInfo movementInfo;
			 movementInfo.guid = guid;
			 ReadMovementInfo(recv_data, &movementInfo);
			 recv_data.read_skip<float>();                           // unk2
			 */
}

void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) {
	// no used
	recv_data.rpos(recv_data.wpos()); // prevent warnings spam
			/*
			 uint64 guid;
			 recv_data >> guid;

			 // now can skip not our packet
			 if (_player->GetGUID() != guid)
			 {
			 recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
			 return;
			 }

			 sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");

			 recv_data.read_skip<uint32>();                          // unk

			 MovementInfo movementInfo;
			 ReadMovementInfo(recv_data, &movementInfo);
			 */
}

void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) {
	uint8 ActionBar;

	recv_data >> ActionBar;

	if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
	{
		if (ActionBar != 0)
			sLog->outError(
					"WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",
					uint32(ActionBar));
		return;
	}

	GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}

void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data) {
	recv_data.read_skip<uint8>();
	/*
	 uint8 tmp;
	 recv_data >> tmp;
	 sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp);
	 */
}

void WorldSession::HandlePlayedTime(WorldPacket& recv_data) {
	uint8 unk1;
	recv_data >> unk1; // 0 or 1 expected

	WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
	data << uint32(_player->GetTotalPlayedTime());
	data << uint32(_player->GetLevelPlayedTime());
	data << uint8(unk1); // 0 - will not show in chat frame
	SendPacket(&data);
}

void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) {
	uint64 guid;
	recv_data >> guid;
	sLog->outStaticDebug("Inspected guid is " UI64FMTD, guid);

	_player->SetSelection(guid);

	Player *plr = sObjectMgr->GetPlayer(guid);
	if (!plr) // wrong player
		return;

	uint32 talent_points = 0x29;
	uint32 guid_size = plr->GetPackGUID().wpos();
	WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points, true);
	data.append(plr->GetPackGUID());

	if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING)
			|| _player->isGameMaster()) {
		plr->BuildPlayerTalentsInfoData(&data);
	} else {
		data << uint32(0); // unspentTalentPoints
		data << uint8(0); // talentGroupCount
		data << uint8(0); // talentGroupIndex
	}

	plr->BuildEnchantmentsInfoData(&data);
	SendPacket(&data);
}

void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) {
	uint64 guid;
	recv_data >> guid;

	Player *player = sObjectMgr->GetPlayer(guid);

	if (!player) {
		sLog->outError("InspectHonorStats: WTF, player not found...");
		return;
	}

	WorldPacket data(SMSG_INSPECT_HONOR_STATS, 4 + 1 + 4 + 8);
	data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
	data << uint8(0); // rank
	data
			<< uint32(
					player->GetUInt32Value(
							PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
	data << uint64(player->GetGUID());
	SendPacket(&data);
}

void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) {
	// write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
	// Received opcode CMSG_WORLD_TELEPORT
	// Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593

	uint32 time;
	uint32 mapid;
	float PositionX;
	float PositionY;
	float PositionZ;
	float Orientation;

	recv_data >> time; // time in m.sec.
	recv_data >> mapid;
	recv_data >> PositionX;
	recv_data >> PositionY;
	recv_data >> PositionZ;
	recv_data >> Orientation; // o (3.141593 = 180 degrees)

	//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WORLD_TELEPORT");
	if (GetPlayer()->isInFlight()) {
		sLog->outDebug(LOG_FILTER_NETWORKIO,
				"Player '%s' (GUID: %u) in flight, ignore worldport command.",
				GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
		return;
	}

	sLog->outStaticDebug("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f",
			time / 1000, mapid, PositionX, PositionY, PositionZ, Orientation);

	if (GetSecurity() >= SEC_ADMINISTRATOR)
		GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ,
				Orientation);
	else
		SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"Received worldport command from player %s",
			GetPlayer()->GetName());
}

void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
	std::string charname;
	recv_data >> charname;

	if (GetSecurity() < SEC_ADMINISTRATOR) {
		SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
		return;
	}

	if (charname.empty() || !normalizePlayerName(charname)) {
		SendNotification(LANG_NEED_CHARACTER_NAME);
		return;
	}

	Player *plr = sObjectMgr->GetPlayer(charname.c_str());

	if (!plr) {
		SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
		return;
	}

	uint32 accid = plr->GetSession()->GetAccountId();

	QueryResult result = LoginDatabase.PQuery(
			"SELECT username, email, last_ip FROM account WHERE id=%u", accid);
	if (!result) {
		SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
		return;
	}

	Field *fields = result->Fetch();
	std::string acc = fields[0].GetString();
	if (acc.empty())
		acc = "Unknown";
	std::string email = fields[1].GetString();
	if (email.empty())
		email = "Unknown";
	std::string lastip = fields[2].GetString();
	if (lastip.empty())
		lastip = "Unknown";

	std::string msg = charname + "'s " + "account is " + acc + ", e-mail: "
			+ email + ", last ip: " + lastip;

	WorldPacket data(SMSG_WHOIS, msg.size() + 1);
	data << msg;
	_player->GetSession()->SendPacket(&data);

	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"Received whois command from player %s for character %s",
			GetPlayer()->GetName(), charname.c_str());
}

void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
	recv_data.hexlike();

	uint8 spam_type; // 0 - mail, 1 - chat
	uint64 spammer_guid;
	uint32 unk1 = 0;
	uint32 unk2 = 0;
	uint32 unk3 = 0;
	uint32 unk4 = 0;
	std::string description = "";
	recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
	recv_data >> spammer_guid; // player guid
	switch (spam_type) {
	case 0:
		recv_data >> unk1; // const 0
		recv_data >> unk2; // probably mail id
		recv_data >> unk3; // const 0
		break;
	case 1:
		recv_data >> unk1; // probably language
		recv_data >> unk2; // message type?
		recv_data >> unk3; // probably channel id
		recv_data >> unk4; // unk random value
		recv_data >> description; // spam description string (messagetype, channel name, player name, message)
		break;
	}

	// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
	// if it's mail spam - ALL mails from this spammer automatically removed by client

	// Complaint Received message
	WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
	data << uint8(0);
	SendPacket(&data);

	sLog->outDebug(
			LOG_FILTER_NETWORKIO,
			"REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
			spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4,
			description.c_str());
}

void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");

	uint32 unk;
	std::string split_date = "01/01/01";
	recv_data >> unk;

	WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
	data << unk;
	data << uint32(0x00000000); // realm split state
	// split states:
	// 0x0 realm normal
	// 0x1 realm split
	// 0x2 realm split pending
	data << split_date;
	SendPacket(&data);
	//sLog->outDebug(LOG_FILTER_NETWORKIO, "response sent %u", unk);
}

void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
	//recv_data.hexlike();

	uint8 apply;
	recv_data >> apply;

	switch (apply) {
	case 0:
		sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self",
				_player->GetGUIDLow());
		_player->SetSeer(_player);
		break;
	case 1:
		sLog->outDebug(LOG_FILTER_NETWORKIO,
				"Added FarSight " UI64FMTD " to player %u",
				_player->GetUInt64Value(PLAYER_FARSIGHT),
				_player->GetGUIDLow());
		if (WorldObject *target = _player->GetViewpoint())
			_player->SetSeer(target);
		else
			sLog->outError("Player %s requests non-existing seer",
					_player->GetName());
		break;
	default:
		sLog->outDebug(LOG_FILTER_NETWORKIO,
				"Unhandled mode in CMSG_FAR_SIGHT: %u", apply);
		return;
	}

	GetPlayer()->UpdateVisibilityForPlayer();
}

void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");

	int32 title;
	recv_data >> title;

	// -1 at none
	if (title > 0 && title < MAX_TITLE_INDEX) {
		if (!GetPlayer()->HasTitle(title))
			return;
	} else
		title = 0;

	GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}

void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP");

	uint32 counter, clientTicks;
	recv_data >> counter >> clientTicks;

	if (counter != _player->m_timeSyncCounter - 1)
	sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName());

	sLog->outDebug(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);

	uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);

	// diff should be small
	sLog->outDebug(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());

	_player->m_timeSyncClient = clientTicks;
}

void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
	Group *pGroup = _player->GetGroup();
	if (pGroup) {
		if (pGroup->IsLeader(_player->GetGUID())) {
			pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
			pGroup->ResetInstances(INSTANCE_RESET_ALL, true, _player);
		}
	} else {
		_player->ResetInstances(INSTANCE_RESET_ALL, false);
		_player->ResetInstances(INSTANCE_RESET_ALL, true);
	}
}

void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY");

	uint32 mode;
	recv_data >> mode;

	if (mode >= MAX_DUNGEON_DIFFICULTY) {
		sLog->outError(
				"WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!",
				_player->GetGUIDLow(), mode);
		return;
	}

	if (Difficulty(mode) == _player->GetDungeonDifficulty())
		return;

	// cannot reset while in an instance
	Map *map = _player->GetMap();
	if (map && map->IsDungeon()) {
		sLog->outError(
				"WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!",
				_player->GetGUIDLow());
		return;
	}

	if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
		return;

	Group *pGroup = _player->GetGroup();
	if (pGroup) {
		if (pGroup->IsLeader(_player->GetGUID())) {
			for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL;
					itr = itr->next()) {
				Player* pGroupGuy = itr->getSource();
				if (!pGroupGuy)
					continue;

				if (!pGroupGuy->IsInMap(pGroupGuy))
					return;

				map = pGroupGuy->GetMap();
				if (map && map->IsNonRaidDungeon()) {
					sLog->outError(
							"WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!",
							_player->GetGUIDLow());
					return;
				}
			}
			// the difficulty is set even if the instances can't be reset
			//_player->SendDungeonDifficulty(true);
			pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false,
					_player);
			pGroup->SetDungeonDifficulty(Difficulty(mode));
		}
	} else {
		_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
		_player->SetDungeonDifficulty(Difficulty(mode));
	}
}

void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY");

	uint32 mode;
	recv_data >> mode;

	if (mode >= MAX_RAID_DIFFICULTY) {
		sLog->outError(
				"WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!",
				_player->GetGUIDLow(), mode);
		return;
	}

	// cannot reset while in an instance
	Map *map = _player->GetMap();
	if (map && map->IsDungeon()) {
		sLog->outError(
				"WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!",
				_player->GetGUIDLow());
		return;
	}

	if (Difficulty(mode) == _player->GetRaidDifficulty())
		return;

	if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
		return;

	Group *pGroup = _player->GetGroup();
	if (pGroup) {
		if (pGroup->IsLeader(_player->GetGUID())) {
			for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL;
					itr = itr->next()) {
				Player* pGroupGuy = itr->getSource();
				if (!pGroupGuy)
					continue;

				if (!pGroupGuy->IsInMap(pGroupGuy))
					return;

				map = pGroupGuy->GetMap();
				if (map && map->IsRaid()) {
					sLog->outError(
							"WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!",
							_player->GetGUIDLow());
					return;
				}
			}
			// the difficulty is set even if the instances can't be reset
			//_player->SendDungeonDifficulty(true);
			pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true,
					_player);
			pGroup->SetRaidDifficulty(Difficulty(mode));
		}
	} else {
		_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
		_player->SetRaidDifficulty(Difficulty(mode));
	}
}

void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) {
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");

	//If player is not mounted, so go out :)
	if (!_player->IsMounted()) // not blizz like; no any messages on blizz
	{
		ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
		return;
	}

	if (_player->isInFlight()) // not blizz like; no any messages on blizz
	{
		ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
		return;
	}

	_player->Unmount();
	_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}

void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) {
	// fly mode on/off
	sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
	//recv_data.hexlike();

	uint64 guid; // guid - unused
	recv_data.readPackGUID(guid);

	recv_data.read_skip<uint32>(); // unk

	MovementInfo movementInfo;
	movementInfo.guid = guid;
	ReadMovementInfo(recv_data, &movementInfo);

	recv_data.read_skip<float>(); // unk2

	_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}

void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */) {
	/*
	 sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REQUEST_PET_INFO");
	 recv_data.hexlike();
	 */
}

void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data) {
	uint8 mode;
	recv_data >> mode;

	sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command",
			mode);
}

void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) {
	uint64 guid;
	recv_data.readPackGUID(guid);

	Player *player = sObjectMgr->GetPlayer(guid);
	if (!player)
		return;

	player->GetAchievementMgr().SendRespondInspectAchievements(_player);
}

void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) {
	// empty opcode
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");

	WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
	data << uint32(time(NULL));
	SendPacket(&data);
}

void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/) {
	// empty opcode
	sLog->outDebug(LOG_FILTER_NETWORKIO,
			"WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");

	SendAccountDataTimes(GLOBAL_CACHE_MASK);
}

void WorldSession::SendSetPhaseShift(uint32 PhaseShift, uint32 MapID) {
	if (!_player)
		return;

	WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
	data << uint64(_player->GetGUID());
	data << uint32(0); // Count of bytes - Array1 - Unused
	data << uint32(0); // Count of bytes - Array2 - TerrainSwap, unused.

	data << uint32(2); // Count of bytes - Array3 - Phases
	data << uint16(PhaseShift);

	if (MapID) {
		data << uint32(2); // Count of bytes - Array4 - TerrainSwap
		data << uint16(MapID);
	} else
		data << uint32(0);

	if (!PhaseShift)
		data << uint32(0x08);
	else
		data << uint32(0); // Flags (seem to be from Phase.dbc, not really sure)
	SendPacket(&data);
}

void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/) {
	if (_player->isInFlight())
		return;

	AreaTableEntry const *atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
	if (!atEntry || !(atEntry->flags & AREA_FLAG_OUTDOOR_PVP2))
		return;

	_player->BuildPlayerRepop();
	_player->ResurrectPlayer(100);
	_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX,
			_player->m_homebindY, _player->m_homebindZ,
			_player->GetOrientation());
}

void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) {
	uint8 accept;
	recvPacket >> accept;

	if (!_player->HasPendingBind()) {
		sLog->outDetail(
				"InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
				_player->GetName(), _player->GetGUIDLow());
		return;
	}

	if (accept)
		_player->BindToInstance();
	else
		_player->RepopAtGraveyard();

	_player->SetPendingBind(NULL, 0);
}
